RPG Next Gen Editor is a lightweight RPG editor solely based on the Eclipse platform. It has some basic plugins which among other things provide a tree view on the QSYS filesystem. The focus for the editor lies on small size and speed. The goal for this project is a feature complete RPG free-format editor which can be used to develop small to midsized projects for even the most advanced programming style.
FS#22 - Content Assist
Attached to Project:
RPG Next Gen
Opened by Mihael Schmidt (Mihael) - Thursday, 05 March 2009, 21:23 GMT+2
Last edited by Mihael Schmidt (Mihael) - Sunday, 27 June 2010, 08:44 GMT+2
Opened by Mihael Schmidt (Mihael) - Thursday, 05 March 2009, 21:23 GMT+2
Last edited by Mihael Schmidt (Mihael) - Sunday, 27 June 2010, 08:44 GMT+2
|
DetailsContent assist for
- opcodes - built in functions |
Closed by Mihael Schmidt (Mihael)
Sunday, 27 June 2010, 08:44 GMT+2
Reason for closing: Implemented
Additional comments about closing: OPCODES will be supported/implemented in an extra task. There are also two extra tasks for CL support.
Sunday, 27 June 2010, 08:44 GMT+2
Reason for closing: Implemented
Additional comments about closing: OPCODES will be supported/implemented in an extra task. There are also two extra tasks for CL support.
Comment by Jim Rothwell (jwrothwell) -
Wednesday, 19 August 2009, 20:33 GMT+2
Would want this first, and especially, for CL/CLLE
Comment by Mihael Schmidt (Mihael) -
Wednesday, 19 August 2009, 21:29 GMT+2
The editor currently only "really" supports RPG development. The fact that one can edit any source code is not intended and not supported. My primary goal is to have a full fledged RPG editor. I'm gonna make some changes to support CL/CLLE more but I don't think content assist will be one of the in the next couple of months =( . The day only has 24 hours. Sorry.
Comment by Jim Rothwell (jwrothwell) -
Wednesday, 19 August 2009, 21:35 GMT+2
I fully understand...just wanted to express my interest in such a feature, in case someone has some ideas, and more importantly, some time to devote to it. That's my problem - lack of time.